[Week 3] - Devlog - 14 December 2023



HII Kendih Fellas!

On this Devlog BugBane we couldn't make the update notification in the form of a video because there are so many other factors that must be prioritized:(

So, this week we have focused on working on many areas that cover aspects such as:

- Enemy Health bar

- Hit Feedback

- Aldo Dead Implementation

- Main Menu BGM

- Combat BGM

- Cutscenes

- Level Design Ver. 1.3

We have determined that the background music in idle mode this time is more directed towards ambient or noise music that is usually present in these situations compared to last week which used retro game genre music.  However, if when the player enters the combat area, tense music will be played and the music will make the player feel more tense when fighting the enemy.

we also changed the level design, we decided to extend the flow of the gameplay and add obstacles that players have to go through. and finally, there are many new cutscenes that will begin to be implemented later. that's a summary of this week's updates, keep waiting for more info about BugBane.

See you on the next Devlog Bugbane^^


Contact Us

Email: kendihstudio@gmail.com

Instagram: @kendihstudio or https://www.instagram.com/kendihstudio

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